I love when the unexpected happens by the art of coding… the wrong thing
I was playing yesterday with OpenFrameworks trying to propagate certain recorded animation pixels across the screen.
Apparently, the pixel data was somehow corrupted which generated beautiful unexpected results. It looks quite similar to a broken graphic card’s driver or so. The graphics looked even cooler in motion
Update:
These accidents where due to a bug in current OF for iPhone: Here is a fix by Theo.
| Posted on: | 21 / June / 2010 – 09:06:28 |
| Filed under: | Lab |
| Tagged width: | c++, openframworks, opengl |